Mage - Elf
Starting Resources: 5 Base Mines and 6 Base Powerstones
Usable Items (UI): Miscellaneous / Mage
Life Points (LP): 2
Skill Level (SL): 45
Innate Ability: Alchemy 3 to 1 - convert 3 gold pieces to 1 power point or vice versa on any turn. Cast a Spell Skill 20 Powerbolt for 3 power points any turn. Cast a Spell Skill 20 (Items) / 15 (Relics) Shatter for 3 power points on your turn. Cast a Protection Level 20 Shield on any creature, any turn for 3 power points.
Origin: Elves have a strong bond with nature; it is said they are born of the trees themselves. They live a nomadic way of life, choosing to inhabit the forests of Fayhorn. Elves remain in constant contact with the Dwarven people and can trust them as allies should any conflict arise. Elves are excellent craftsman, and produce the majority of the magical items that are in the realm today.
Usable Items (UI): Structure
Integrity Points (IP): 2
Defense Level (DL): 50
Innate Ability: The Tower protects the Mage from most forms of Targeted, Directed and Melee attacks. It allows the Mage to oversee his army, invoke Spells, Scrolls and utilize equipped Items and controlled Relics from the saftey of the Tower. Although the Mage can step out of their Tower during the game, this is a life threatening move... All Towers have the same stats; the reason for this is that you can customize the Tower with Items and Relics. Choose a Tower that floats you boat and siege on!