Elemental - Roklor

Play Cost: 7 power points

Usable Items: None

Innate Ability: Arromus may attack or unleash 2 Innate Skill 20 Whirl Winds / OT (on turn) against one or more targets. Arromus may be used to block flying creatures. Upkeep 1pp / R (1 power points a round)

Play Notes: When summoned, Arromus comes directly into play. He may do a normal melee attack or choose one or more opponents to be the target of 2 whirl winds. Although Arromus himself does not fly, he can be used to block a flying creature that is attacking your army. If Arromus is defeated, he must be discarded.

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