Relic - Adventurer’s Guild
Play Cost: 2 gold pieces and 2 power points
Relic Location: Battlefield
Innate Ability: 2gp (2 gold peices) = Any Minion from your Market Place may be put into the Guild until purchased or discarded. The Adventurer’s Guild may only hold one Minion at a time. Minions may be placed under this card to mask their identity.
Play Notes: The Adventurer’s Guild is used to hang on to a Minion that you may not be able to afford when drawn, but that you don’t want to discard. This Relic is located on the Battlefield and can be directly
This card is available in:
targeted. If the Adventurer’s Guild is damaged or destroyed, any Minion located in the Adventurer’s Guild must be discarded. After you purchase the Adventurer’s Guild it must be placed on the Caravan and is usable on your following turn.